OnProjectileRicochet
OxideCarbonWeaponCalled when projectile ricochet occurs.
object OnProjectileRicochet(BasePlayer basePlayer, ProtoBuf.PlayerProjectileRicochet local0)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- local0
- ProtoBuf.PlayerProjectileRicochet
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnProjectileRicochet(BasePlayer basePlayer, ProtoBuf.PlayerProjectileRicochet local0)
{
Puts("OnProjectileRicochet");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.OnProjectileRicochet(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, ProtoBuf.PlayerProjectileRicochet local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
AntiHack.Log(this, AntiHackType.ProjectileHack, $"Missing ID ({playerProjectileRicochet.projectileID})", logToAnalytics: false);
return;
}
if (value.firedTime < Time.realtimeSinceStartup - 8f)
{
AntiHack.Log(this, AntiHackType.ProjectileHack, $"Lifetime is zero ({playerProjectileRicochet.projectileID})");
return;
}
if (Interface.CallHook("OnProjectileRicochet", this, local0) != null)
{
return;
}
value.ricochets++;
firedProjectiles[playerProjectileRicochet.projectileID] = value;
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.