RustTip

OnProjectileRicochet

OxideCarbonWeapon

Called when projectile ricochet occurs.

object OnProjectileRicochet(BasePlayer basePlayer, ProtoBuf.PlayerProjectileRicochet local0)
Works — the game method in this build is the one the hook was written for.

Parameters

basePlayer
BasePlayer
local0
ProtoBuf.PlayerProjectileRicochet

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnProjectileRicochet(BasePlayer basePlayer, ProtoBuf.PlayerProjectileRicochet local0)
{
    Puts("OnProjectileRicochet");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.OnProjectileRicochet(BaseEntity.RPCMessage)

Passes: BasePlayer basePlayer, ProtoBuf.PlayerProjectileRicochet local0

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
			AntiHack.Log(this, AntiHackType.ProjectileHack, $"Missing ID ({playerProjectileRicochet.projectileID})", logToAnalytics: false);
			return;
		}
		if (value.firedTime < Time.realtimeSinceStartup - 8f)
		{
			AntiHack.Log(this, AntiHackType.ProjectileHack, $"Lifetime is zero ({playerProjectileRicochet.projectileID})");
			return;
		}
		if (Interface.CallHook("OnProjectileRicochet", this, local0) != null)
		{
			return;
		}
		value.ricochets++;
		firedProjectiles[playerProjectileRicochet.projectileID] = value;
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.