RustTip

OnQueueUpdate

OxideCarbonQueue

Called when a queue is updated.

object OnQueueUpdate(Network.Connection c, int position)
Works — the game method in this build is the one the hook was written for.

Parameters

c
Network.Connection
position
int

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnQueueUpdate(Network.Connection c, int position)
{
    Puts("OnQueueUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ConnectionQueue.SendQueueUpdate(Network.Connection, int)

Passes: Network.Connection c, int position

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustParamsAssembly-CSharp.dll

Where it is called (this branch's game code)

private void SendQueueUpdate(Connection c, int position)
{
	if (Interface.CallHook("OnQueueUpdate", c, position) != null)
	{
		return;
	}
	NetWrite netWrite = Net.sv.StartWrite();
	netWrite.PacketID(Message.Type.QueueUpdate);
	netWrite.UInt16((ushort)Queued);
	netWrite.UInt16((ushort)position);
	netWrite.Send(new SendInfo(c));
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.