OnRackedWeaponMount
OxideCarbonItemCalled when a racked weapon is mounted.
object OnRackedWeaponMount(Item item, BasePlayer player, WeaponRack weaponRack)Works — the game method in this build is the one the hook was written for.
Parameters
- item
- Item
- player
- BasePlayer
- weaponRack
- WeaponRack
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnRackedWeaponMount(Item item, BasePlayer player, WeaponRack weaponRack)
{
Puts("OnRackedWeaponMount");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool WeaponRack.MountWeapon(Item, BasePlayer, int, int, bool)
Passes: Item item, BasePlayer player, WeaponRack weaponRack
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (a0, a1, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (item == null)
{
return false;
}
if (player == null)
{
return false;
}
object returnvar = Interface.CallHook("OnRackedWeaponMount", item, player, this);
if (returnvar != null)
{
return returnvar is bool && (bool)returnvar;
}
int itemid = item.info.itemid;
WorldModelRackMountConfig forItemDef = WorldModelRackMountConfig.GetForItemDef(item.info);
if (forItemDef == null)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.