OnRidableAnimalClaim
OxideAnimalobject OnRidableAnimalClaim(RidableHorse ridableHorse, BasePlayer basePlayer, Item item)Works — the game method in this build is the one the hook was written for.
Parameters
- ridableHorse
- RidableHorse
- basePlayer
- BasePlayer
- item
- Item
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnRidableAnimalClaim(RidableHorse ridableHorse, BasePlayer basePlayer, Item item)
{
Puts("OnRidableAnimalClaim");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void RidableHorse.SERVER_Claim(BaseEntity.RPCMessage)
Passes: RidableHorse ridableHorse, BasePlayer basePlayer, Item item
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, l2)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
BasePlayer player = msg.player;
if (player == null || !IsForSale)
{
return;
}
int tokenItemID = msg.read.Int32();
Item purchaseToken = GetPurchaseToken(player, tokenItemID);
if (Interface.CallHook("OnRidableAnimalClaim", this, player, purchaseToken) != null)
{
return;
}
if (purchaseToken != null && ItemIsSaddle(purchaseToken))
{
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(Flags.Reserved2, b: false);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.