OnServerInitialized
OxideCarbonGlobalCalled when the server finishes initializing networking and game services.
Provides access to the raw RCON message so you can log or modify behavior.
void OnServerInitialized(bool initialized)Works — the game method in this build is the one the hook was written for.
Parameters
- initialized
- bool
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnServerInitialized(bool initialized)
{
Puts("OnServerInitialized");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
RustCore::OnPluginLoaded(Plugin plugin)
Oxide core code — the hook is called from here
private void OnPluginLoaded(Plugin plugin)
{
if (serverInitialized)
{
// Call OnServerInitialized for hotloaded plugins
plugin.CallHook("OnServerInitialized", false);
}
}Where it is called
Oxide core (Oxide.Rust)
RustCore::IOnServerInitialized()
Oxide core code — the hook is called from here
// …
{
Interface.Oxide.LogWarning("The server is currently listed under Community. Please be aware that Facepunch only allows admin tools" +
" (that do not affect gameplay) under the Community section");
}
serverInitialized = true;
// Let plugins know server startup is complete
Interface.CallHook("OnServerInitialized", serverInitialized);
}
}Injection point
Carbon
void ServerMgr.OpenConnection(bool useSteamServer)
WorksAssembly-CSharp
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.