OnServerMessage
OxideCarbonServerCalled when a server is received.
object OnServerMessage(string message, string username, string color, ulong userid)Works — the game method in this build is the one the hook was written for.
Parameters
- message
- string
- username
- string
- color
- string
- userid
- ulong
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnServerMessage(string message, string username, string color, ulong userid)
{
Puts("OnServerMessage");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ConVar.Chat.Broadcast(string, string, string, ulong)
Passes: string message, string username, string color, ulong userid
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustParamsAssembly-CSharp.dll
Where it is called (this branch's game code)
public static void Broadcast(string message, string username = "SERVER", string color = "#eee", ulong userid = 0uL)
{
if (Interface.CallHook("OnServerMessage", message, username, color, userid) != null)
{
return;
}
string text = username.EscapeRichText();
ConsoleNetwork.BroadcastToAllClients("chat.add", 2, 0, "<color=" + color + ">" + text + "</color> " + message);
Record(new ChatEntry
{
Channel = ChatChannel.Server,
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.