OnServerSave
OxideCarbonServerCalled when a server saves.
void OnServerSave()Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
No parameters.
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnServerSave()
{
Puts("OnServerSave");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
System.Collections.IEnumerator SaveRestore.DoAutomatedSave(bool)
Passes: —
Method changed — checkReturnBehavior: ContinueArgumentBehavior: NoneAssembly-CSharp.dll
Where it is called (this branch's game code)
private IEnumerator DoAutomatedSave(bool AndWait = false)
Interface.CallHook("OnServerSave");
{
IsSaving = true;
string folder = Server.rootFolder;
if (!AndWait)
{
yield return CoroutineEx.waitForEndOfFrame;
}
if (AndWait)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.