RustTip

OnServerSave

OxideCarbonServer

Called when a server saves.

void OnServerSave()
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

No parameters.

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnServerSave()
{
    Puts("OnServerSave");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
System.Collections.IEnumerator SaveRestore.DoAutomatedSave(bool)

Passes: —

Method changed — checkReturnBehavior: ContinueArgumentBehavior: NoneAssembly-CSharp.dll

Where it is called (this branch's game code)

private IEnumerator DoAutomatedSave(bool AndWait = false)
Interface.CallHook("OnServerSave");
{
	IsSaving = true;
	string folder = Server.rootFolder;
	if (!AndWait)
	{
		yield return CoroutineEx.waitForEndOfFrame;
	}
	if (AndWait)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.