RustTip

OnShopAcceptClick

OxideCarbonShop

Called when shop accept click occurs.

object OnShopAcceptClick(ShopFront shopFront, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

shopFront
ShopFront
player
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnShopAcceptClick(ShopFront shopFront, BasePlayer player)
{
    Puts("OnShopAcceptClick");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ShopFront.AcceptClicked(BaseEntity.RPCMessage)

Passes: ShopFront shopFront, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void AcceptClicked(RPCMessage msg)
{
	if (!IsTradingPlayer(msg.player) || vendorPlayer == null || customerPlayer == null)
	{
		return;
	}
	if (Interface.CallHook("OnShopAcceptClick", this, msg.player) != null)
	{
		return;
	}
	using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
	if (IsPlayerVendor(msg.player))
	{
		flagsUpdateScope.Set(Flags.Reserved1, b: true);
		vendorInventory.SetLocked(isLocked: true);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.