RustTip

OnShopCompleteTrade

OxideCarbonShop

Called when shop complete trade occurs.

object OnShopCompleteTrade(ShopFront shopFront)
Works — the game method in this build is the one the hook was written for.

Parameters

shopFront
ShopFront

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnShopCompleteTrade(ShopFront shopFront)
{
    Puts("OnShopCompleteTrade");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ShopFront.CompleteTrade()

Passes: ShopFront shopFront

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public void CompleteTrade()
{
	if (vendorPlayer != null && customerPlayer != null && HasFlag(Flags.Reserved1) && HasFlag(Flags.Reserved4))
	{
		try
		{
			if (Interface.CallHook("OnShopCompleteTrade", this) != null)
			{
				return;
			}
			swappingItems = true;
			for (int num = vendorInventory.capacity - 1; num >= 0; num--)
			{
				Item slot = vendorInventory.GetSlot(num);
				Item slot2 = customerInventory.GetSlot(num);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.