OnSiegeWeaponFire
OxidePrimitiveobject OnSiegeWeaponFire(Catapult catapult, BasePlayer basePlayer)
object OnSiegeWeaponFire(BatteringRam batteringRam, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- catapult
- Catapult
- basePlayer
- BasePlayer
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSiegeWeaponFire(Catapult catapult, BasePlayer basePlayer)
{
Puts("OnSiegeWeaponFire");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void Catapult.SERVER_WantsFire(BaseEntity.RPCMessage)
Passes: Catapult catapult, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
public void SERVER_WantsFire(RPCMessage msg)
{
BasePlayer player = msg.player;
if (CanFire())
{
if (Interface.CallHook("OnSiegeWeaponFire", this, player) != null)
{
return;
}
float force = reloadProgress;
Fire(player, force);
reloadProgress = 0f;
timeSinceLastFire = 0f;
FireAnimation();
// …Injection point 2
Rust.opj (Oxide)
void BatteringRam.SERVER_WantsAttack(BaseEntity.RPCMessage)
Passes: BatteringRam batteringRam, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
public void SERVER_WantsAttack(RPCMessage msg)
{
BasePlayer player = msg.player;
BasePlayer driver = GetDriver();
if (driver == null || player == null || driver != player || !CanAttack() || driver.InSafeZone())
{
return;
}
if (Interface.CallHook("OnSiegeWeaponFire", this, player) != null)
{
return;
}
ClientRPC(RpcTarget.NetworkGroup("CLIENT_Attack"));
Invoke(() =>
{
ScanEntities(driver);
}, SwingDelay(2f));
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.