OnSignalBroadcast
OxideCarbonPlayerCalled when signal broadcast occurs.
object OnSignalBroadcast(BaseEntity baseEntity, Network.Connection sourceConnection, BaseEntity.Signal signal, string arg)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- baseEntity
- BaseEntity
- sourceConnection
- Network.Connection
- signal
- BaseEntity.Signal
- arg
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSignalBroadcast(BaseEntity baseEntity, Network.Connection sourceConnection, BaseEntity.Signal signal, string arg)
{
Puts("OnSignalBroadcast");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseEntity.SignalBroadcast(BaseEntity.Signal, string, Network.Connection)
Passes: BaseEntity baseEntity, Network.Connection sourceConnection, BaseEntity.Signal signal, string arg
Method changed — checkReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a2, a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void SignalBroadcast(Signal signal, string arg, Connection sourceConnection = null)
{
if (net != null && net.group != null)
{
if (Interface.CallHook("OnSignalBroadcast", this, sourceConnection, signal, arg) != null)
{
return;
}
ClientRPC(SignalTarget("SignalFromServerEx"), (int)signal, arg, sourceConnection?.userid ?? 0);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.