RustTip

OnSleepingBagValidCheck

OxideCarbonEntity

Called when sleeping bag valid check occurs.

object OnSleepingBagValidCheck(SleepingBag sleepingBag, ulong playerID, bool ignoreTimers)
Works — the game method in this build is the one the hook was written for.

Parameters

sleepingBag
SleepingBag
playerID
ulong
ignoreTimers
bool

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnSleepingBagValidCheck(SleepingBag sleepingBag, ulong playerID, bool ignoreTimers)
{
    Puts("OnSleepingBagValidCheck");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool SleepingBag.ValidForPlayer(ulong, bool)

Passes: SleepingBag sleepingBag, ulong playerID, bool ignoreTimers

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, a1)Assembly-CSharp.dll

Where it is called (this branch's game code)

public virtual bool ValidForPlayer(ulong playerID, bool ignoreTimers)
{
	object returnvar = Interface.CallHook("OnSleepingBagValidCheck", this, playerID, ignoreTimers);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	if (deployerUserID == playerID)
	{
		if (!ignoreTimers)
		{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.