OnSolarPanelSunUpdate
OxideCarbonElectronicCalled when a solar panel sun is updated.
object OnSolarPanelSunUpdate(SolarPanel solarPanel, int local0)Works — the game method in this build is the one the hook was written for.
Parameters
- solarPanel
- SolarPanel
- local0
- int
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSolarPanelSunUpdate(SolarPanel solarPanel, int local0)
{
Puts("OnSolarPanelSunUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void SolarPanel.SunUpdate()
Passes: SolarPanel solarPanel, int local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
num2 = 0f;
}
num = Mathf.FloorToInt((float)maximalPowerOutput * num2 * healthFraction);
}
bool flag = currentEnergy != num;
currentEnergy = num;
if (flag)
{
if (Interface.CallHook("OnSolarPanelSunUpdate", this, num) != null)
{
return;
}
MarkDirty();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.