OnStashOcclude
OxideCarbonEntityCalled when stash occlude occurs.
object OnStashOcclude(StashContainer stashContainer)Works — the game method in this build is the one the hook was written for.
Parameters
- stashContainer
- StashContainer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnStashOcclude(StashContainer stashContainer)
{
Puts("OnStashOcclude");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void StashContainer.DoOccludedCheck()
Passes: StashContainer stashContainer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void DoOccludedCheck()
{
if (Physics.SphereCast(new Ray(transform.position + Vector3.up * 5f, Vector3.down), 0.25f, 5f, 2097152))
{
if (Interface.CallHook("OnStashOcclude", this) != null)
{
return;
}
DropItems();
Kill();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.