OnStructureRotate
OxideCarbonStructureCalled when a structure is rotated.
object OnStructureRotate(BuildingBlock buildingBlock, BasePlayer player)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- buildingBlock
- BuildingBlock
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnStructureRotate(BuildingBlock buildingBlock, BasePlayer player)
{
Puts("OnStructureRotate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BuildingBlock.DoRotation(BaseEntity.RPCMessage)
Passes: BuildingBlock buildingBlock, BasePlayer player
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void DoRotation(RPCMessage msg)
{
if (msg.player.CanInteract() && CanRotate(msg.player) && blockDefinition.canRotateAfterPlacement)
{
if (Interface.CallHook("OnStructureRotate", this, msg.player) != null)
{
return;
}
transform.localRotation *= Quaternion.Euler(blockDefinition.rotationAmount);
Analytics.Azure.OnBuildingBlockRotated(msg.player, this);
RefreshEntityLinks();
UpdateSurroundingEntities();
UpdateSkin(force: true);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.