RustTip

OnSupplyDropLanded

OxideCarbonEntity

Called when a supply drop is landed.

void OnSupplyDropLanded(SupplyDrop supplyDrop)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

supplyDrop
SupplyDrop

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnSupplyDropLanded(SupplyDrop supplyDrop)
{
    Puts("OnSupplyDropLanded");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void SupplyDrop.OnCollisionEnter(Collision)

Passes: SupplyDrop supplyDrop

Method changed — checkReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

private void OnCollisionEnter(Collision collision)
{
	if (((1 << collision.collider.gameObject.layer) & 0x100200) > 0 && HasFlag(Flags.Reserved3) && collision.rigidbody != null && collision.rigidbody.collisionDetectionMode == CollisionDetectionMode.ContinuousDynamic)
	{
		collision.rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative;
	}
	bool flag = ((1 << collision.collider.gameObject.layer) & 0x40A10111) > 0;
	bool flag2 = ((1 << collision.collider.gameObject.layer) & 0x8000000) > 0;
	Interface.CallHook("OnSupplyDropLanded", this);
	BaseEntity entity = collision.GetEntity();
	if (flag2 && entity is Tugboat)
	{
		flag = true;
	}
	if (flag2 && (entity is BoatBuildingBlock || PlayerBoat.IsChildOfFinishedPlayerBoat(entity)))
	{
		flag = true;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.