OnTeamMemberInvite
OxideTeamobject OnTeamMemberInvite(RelationshipManager.PlayerTeam playerTeam, BasePlayer basePlayer, ulong uInt64, object true)
object OnTeamMemberInvite(BasePlayer basePlayer, EncryptedValue<ulong> userID, object arg2, object arg3)Works — the game method in this build is the one the hook was written for.
Parameters
- playerTeam
- RelationshipManager.PlayerTeam
- basePlayer
- BasePlayer
- uInt64
- ulong
- true
- object
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTeamMemberInvite(RelationshipManager.PlayerTeam playerTeam, BasePlayer basePlayer, ulong uInt64, object true)
{
Puts("OnTeamMemberInvite");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void RelationshipManager.sendofflineinvite(ConsoleSystem.Arg)
Passes: RelationshipManager.PlayerTeam playerTeam, BasePlayer basePlayer, ulong uInt64, object true
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l1, l0, l2, true)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
BasePlayer basePlayer2 = BasePlayer.FindAwakeOrSleepingByID(uLong);
if (basePlayer2 != null && !basePlayer2.GetInfoBool("client.allowteaminvitesremoteplayers", defaultVal: true))
{
basePlayer.ShowToast(GameTip.Styles.Error, RemoteInvitesBlocked, false);
}
else if (basePlayer2 == null || (!basePlayer2.IsNpc && basePlayer2.currentTeam == 0L))
{
if (Interface.CallHook("OnTeamMemberInvite", playerTeam, basePlayer, uLong, true) != null)
{
return;
}
playerTeam.SendInvite(basePlayer2, uLong);
}
}
}Injection point 2
Rust.opj (Oxide)
void RelationshipManager.sendinvite(ConsoleSystem.Arg)
Passes: BasePlayer basePlayer, EncryptedValue<ulong> userID, object arg2, object arg3
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
return;
}
BasePlayer basePlayer2 = BaseNetworkable.serverEntities.Find(new NetworkableId(uLong)) as BasePlayer;
if ((bool)basePlayer2 && basePlayer2 != basePlayer && !basePlayer2.IsNpc && basePlayer2.currentTeam == 0L)
{
float num = 7f;
if (!(Vector3.Distance(basePlayer2.transform.position, basePlayer.transform.position) > num))
{
if (Interface.CallHook("OnTeamMemberInvite", basePlayer, basePlayer2.userID, EncryptedValue.Get(), 0) != null)
{
return;
}
playerTeam.SendInvite(basePlayer2);
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.