OnTeamRejectInvite
OxideCarbonTeamCalled when a team reject is invited.
object OnTeamRejectInvite(BasePlayer local0, RelationshipManager.PlayerTeam local2)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- local2
- RelationshipManager.PlayerTeam
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTeamRejectInvite(BasePlayer local0, RelationshipManager.PlayerTeam local2)
{
Puts("OnTeamRejectInvite");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void RelationshipManager.rejectinvite(ConsoleSystem.Arg)
Passes: BasePlayer local0, RelationshipManager.PlayerTeam local2
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, l2)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
ulong uLong = arg.GetULong(0, 0uL);
PlayerTeam playerTeam = ServerInstance.FindTeam(uLong);
if (playerTeam == null)
{
basePlayer.ClearPendingInvite();
}
else
{
if (Interface.CallHook("OnTeamRejectInvite", basePlayer, playerTeam) != null)
{
return;
}
playerTeam.RejectInvite(basePlayer);
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.