OnTeamUpdate
OxideCarbonTeamCalled when a team is updated.
object OnTeamUpdate(ulong currentTeam, ulong newTeam, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- currentTeam
- ulong
- newTeam
- ulong
- basePlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTeamUpdate(ulong currentTeam, ulong newTeam, BasePlayer basePlayer)
{
Puts("OnTeamUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.UpdateTeam(ulong)
Passes: ulong currentTeam, ulong newTeam, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.currentTeam, a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void UpdateTeam(ulong newTeam)
{
if (Interface.CallHook("OnTeamUpdate", this.currentTeam, newTeam, this) != null)
{
return;
}
currentTeam = newTeam;
SendNetworkUpdate();
if (RelationshipManager.ServerInstance.FindTeam(newTeam) == null)
{
ClearTeam();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.