OnTechTreeNodeUnlocked
OxideCarbonTechTreeCalled when a tech tree node is unlocked.
void OnTechTreeNodeUnlocked(Workbench workbench, TechTreeData.NodeInstance nodeInstance, BasePlayer basePlayer, float single)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- workbench
- Workbench
- nodeInstance
- TechTreeData.NodeInstance
- basePlayer
- BasePlayer
- single
- float
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnTechTreeNodeUnlocked(Workbench workbench, TechTreeData.NodeInstance nodeInstance, BasePlayer basePlayer, float single)
{
Puts("OnTechTreeNodeUnlocked");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Workbench.RPC_TechTreeUnlock(BaseEntity.RPCMessage)
Passes: Workbench workbench, TechTreeData.NodeInstance nodeInstance, BasePlayer basePlayer, float single
Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l5, l0, l12)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (byID2 != null && byID2.itemDef != null)
{
player.blueprints.Unlock(byID2.itemDef);
Analytics.Azure.OnBlueprintLearned(player, byID2.itemDef, "techtree", 0, this);
}
}
Debug.Log("Player unlocked group :" + item2.groupName);
}
Interface.CallHook("OnTechTreeNodeUnlocked", this, byID, player, techTreeFailChance);
player.inventory.Take(null, itemid, num4 - RollSavedResearchItems(num4));
player.blueprints.UnlockList(pooledList2);
foreach (ItemDefinition item3 in pooledList2)
{
int num5 = FragmentsForResearch(item3, techTreeForLevel.techTreeLevel, out var tax3, this);
Analytics.Azure.OnBlueprintLearned(player, item3, "techtree", num5 + tax3, this);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.