OnTerrainCreate
OxideCarbonWorldCalled when a terrAIn is created.
void OnTerrainCreate(TerrainGenerator terrainGenerator)Works — the game method in this build is the one the hook was written for.
Parameters
- terrainGenerator
- TerrainGenerator
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnTerrainCreate(TerrainGenerator terrainGenerator)
{
Puts("OnTerrainCreate");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void TerrainGenerator.CreateTerrain(int, int)
Passes: TerrainGenerator terrainGenerator
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public GameObject CreateTerrain(int heightmapResolution, int alphamapResolution)
{
Interface.CallHook("OnTerrainCreate", this);
TerrainData terrainData = new TerrainData();
terrainData.baseMapResolution = GetBaseMapRes();
terrainData.heightmapResolution = heightmapResolution;
terrainData.alphamapResolution = alphamapResolution;
terrainData.size = new Vector3(World.Size, 1000f, World.Size);
Terrain terrain = null;
GeometryClipmapTerrain geometryClipmapTerrain = null;
terrain = Terrain.CreateTerrainGameObject(terrainData).GetComponent<Terrain>();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.