OnTurretIdentifierSet
OxideCarbonTurretCalled when turret identifier set occurs.
object OnTurretIdentifierSet(AutoTurret autoTurret, BasePlayer player, string newID)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
- player
- BasePlayer
- newID
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTurretIdentifierSet(AutoTurret autoTurret, BasePlayer player, string newID)
{
Puts("OnTurretIdentifierSet");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.SetID(BasePlayer, string, string, bool)
Passes: AutoTurret autoTurret, BasePlayer player, string newID
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0, a2)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void SetID(BasePlayer player, string oldID, string newID, bool bypassChecks = false)
{
if ((CanChangeID(player) || bypassChecks) && (string.IsNullOrEmpty(oldID) || ComputerStation.IsValidIdentifier(oldID)) && ComputerStation.IsValidIdentifier(newID) && oldID == GetIdentifier())
{
if (Interface.CallHook("OnTurretIdentifierSet", this, player, newID) != null)
{
return;
}
Debug.Log("SetID success!");
UpdateIdentifier(newID);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.