OnTurretShutdown
OxideCarbonTurretCalled when turret shutdown occurs.
object OnTurretShutdown(AutoTurret autoTurret)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTurretShutdown(AutoTurret autoTurret)
{
Puts("OnTurretShutdown");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.InitiateShutdown()
Passes: AutoTurret autoTurret
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void InitiateShutdown()
{
if (!IsOffline() || booting)
{
if (Interface.CallHook("OnTurretShutdown", this) != null)
{
return;
}
CancelInvoke(actionSetOnline);
booting = false;
Effect.server.Run(offlineSound.resourcePath, this, 0u, Vector3.zero, Vector3.zero);
SetIsOnline(online: false);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.