OnTurretToggle
OxideCarbonTurretCalled when a turret toggles.
object OnTurretToggle(AutoTurret autoTurret)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTurretToggle(AutoTurret autoTurret)
{
Puts("OnTurretToggle");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.SetIsOnline(bool)
Passes: AutoTurret autoTurret
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
BaseProjectile attachedWeapon = GetAttachedWeapon();
if ((bool)attachedWeapon && attachedWeapon is ITurretNotify turretNotify)
{
turretNotify.OnAddedRemovedToTurret(online);
}
if (online != IsOn())
{
if (Interface.CallHook("OnTurretToggle", this) != null)
{
return;
}
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(Flags.On, online);
}
OnTurretPowerChanged(online);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.