OnUserRespawned
OxideCarbonPlayerCalled when an user is respawned.
void OnUserRespawned(Oxide.Core.Libraries.Covalence.IPlayer player)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- player
- Oxide.Core.Libraries.Covalence.IPlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnUserRespawned(Oxide.Core.Libraries.Covalence.IPlayer player)
{
Puts("OnUserRespawned");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
RustCore::OnPlayerRespawned(BasePlayer basePlayer)
Oxide core code — the hook is called from here
private void OnPlayerRespawned(BasePlayer basePlayer)
{
IPlayer player = basePlayer.IPlayer;
if (player != null)
{
Interface.CallHook("OnUserRespawned", player);
}
}Injection point
Rust.opj (Oxide)
void BasePlayer.RespawnAt(Vector3, Quaternion, BaseEntity)
Injected internal hook OnPlayerRespawned — this hook is called by its handler in the Oxide/Carbon core
Method changed — checkReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
Analytics.Azure.OnPlayerRespawned(this, spawnPointEntity);
if ((bool)activeGameMode)
{
BaseGameMode.GetActiveGameMode(serverside: true).OnPlayerRespawn(this);
}
if (IsConnected)
{
Interface.CallHook("OnPlayerRespawned", this);
EACServer.OnStartLoading(net.connection);
}
ProcessMissionEvent(BaseMission.MissionEventType.RESPAWN, 0, 0f);
PlayerInjureState = GetInjureState();
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.