OnVehicleHornPressed
OxideCarbonVehicleCalled when a vehicle horn is pressed.
void OnVehicleHornPressed(VehicleModuleSeating vehicleModuleSeating, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- vehicleModuleSeating
- VehicleModuleSeating
- player
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnVehicleHornPressed(VehicleModuleSeating vehicleModuleSeating, BasePlayer player)
{
Puts("OnVehicleHornPressed");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void VehicleModuleSeating.PlayerServerInput(InputState, BasePlayer)
Passes: VehicleModuleSeating vehicleModuleSeating, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this,a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
bool flag = inputState.IsDown(BUTTON.FIRE_PRIMARY);
if (flag != HasFlag(Flags.Reserved8))
{
using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
flagsUpdateScope.Set(Flags.Reserved8, flag);
}
if (flag)
{
Interface.CallHook("OnVehicleHornPressed", this, player);
hornPlayer = player;
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.