RustTip

OnVehicleHornPressed

OxideCarbonVehicle

Called when a vehicle horn is pressed.

void OnVehicleHornPressed(VehicleModuleSeating vehicleModuleSeating, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

vehicleModuleSeating
VehicleModuleSeating
player
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnVehicleHornPressed(VehicleModuleSeating vehicleModuleSeating, BasePlayer player)
{
    Puts("OnVehicleHornPressed");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void VehicleModuleSeating.PlayerServerInput(InputState, BasePlayer)

Passes: VehicleModuleSeating vehicleModuleSeating, BasePlayer player

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this,a1)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	bool flag = inputState.IsDown(BUTTON.FIRE_PRIMARY);
	if (flag != HasFlag(Flags.Reserved8))
	{
		using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
		flagsUpdateScope.Set(Flags.Reserved8, flag);
	}
	if (flag)
	{
		Interface.CallHook("OnVehicleHornPressed", this, player);
		hornPlayer = player;
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.