OnVehicleLockRequest
OxideCarbonVehicleCalled when vehicle lock request occurs.
object OnVehicleLockRequest(ModularCarGarage modularCarGarage, BasePlayer local0, string local1)Works — the game method in this build is the one the hook was written for.
Parameters
- modularCarGarage
- ModularCarGarage
- local0
- BasePlayer
- local1
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnVehicleLockRequest(ModularCarGarage modularCarGarage, BasePlayer local0, string local1)
{
Puts("OnVehicleLockRequest");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ModularCarGarage.RPC_RequestAddLock(BaseEntity.RPCMessage)
Passes: ModularCarGarage modularCarGarage, BasePlayer local0, string local1
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (!HasOccupant || carOccupant.CarLock.HasALock)
{
return;
}
BasePlayer player = msg.player;
if (!(player == null))
{
string code = msg.read.String();
if (Interface.CallHook("OnVehicleLockRequest", this, player, code) != null)
{
return;
}
ItemAmount itemAmount = lockResourceCost;
if ((float)player.inventory.GetAmount(itemAmount.itemDef.itemid) >= itemAmount.amount && carOccupant.CarLock.TryAddALock(code, player.userID))
{
player.inventory.Take(null, itemAmount.itemDef.itemid, Mathf.CeilToInt(itemAmount.amount));
Effect.server.Run(addRemoveLockEffect.resourcePath, this, 0u, Vector3.zero, Vector3.zero);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.