OnVehicleModuleSelect
OxideCarbonVehicleCalled when a vehicle module selects.
object OnVehicleModuleSelect(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- local2
- Item
- modularCarGarage
- ModularCarGarage
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnVehicleModuleSelect(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)
{
Puts("OnVehicleModuleSelect");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ModularCarGarage.RPC_SelectedLootItem(BaseEntity.RPCMessage)
Passes: Item local2, ModularCarGarage modularCarGarage, BasePlayer local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l2, this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
Item vehicleItem = carOccupant.GetVehicleItem(itemUID);
if (vehicleItem == null)
{
return;
}
if (Interface.CallHook("OnVehicleModuleSelect", vehicleItem, this, player) != null)
{
return;
}
bool flag = player.inventory.loot.RemoveContainerAt(3);
if (TryGetModuleForItem(vehicleItem, out var result))
{
if (result is VehicleModuleStorage vehicleModuleStorage)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.