RustTip

OnVehicleModuleSelected

OxideCarbonVehicle

Called when a vehicle module is selected.

void OnVehicleModuleSelected(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

local2
Item
modularCarGarage
ModularCarGarage
local0
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnVehicleModuleSelected(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)
{
    Puts("OnVehicleModuleSelected");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ModularCarGarage.RPC_SelectedLootItem(BaseEntity.RPCMessage)

Passes: Item local2, ModularCarGarage modularCarGarage, BasePlayer local0

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l2, this, l0)Assembly-CSharp.dll

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.