RustTip

OnVendingTransaction

OxideCarbonVending

Called when vending transaction occurs.

object OnVendingTransaction(VendingMachine vendingMachine, BasePlayer buyer, int sellOrderId, int numberOfTransactions, ItemContainer targetContainer)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

vendingMachine
VendingMachine
buyer
BasePlayer
sellOrderId
int
numberOfTransactions
int
targetContainer
ItemContainer

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnVendingTransaction(VendingMachine vendingMachine, BasePlayer buyer, int sellOrderId, int numberOfTransactions, ItemContainer targetContainer)
{
    Puts("OnVendingTransaction");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool VendingMachine.DoTransaction(BasePlayer, int, int, ItemContainer, Action<BasePlayer, Item>, Action<BasePlayer, Item>, MarketTerminal)

Passes: VendingMachine vendingMachine, BasePlayer buyer, int sellOrderId, int numberOfTransactions, ItemContainer targetContainer

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, a1, a2, a3)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
if (sellOrderId < 0 || sellOrderId >= sellOrders.sellOrders.Count)
{
	return false;
}
if (targetContainer == null && Vector3.Distance(buyer.transform.position, transform.position) > 4f)
{
	return false;
}
object returnvar = Interface.CallHook("OnVendingTransaction", this, buyer, sellOrderId, numberOfTransactions, targetContainer);
if (returnvar is bool)
{
	return (bool)returnvar;
}
ProtoBuf.VendingMachine.SellOrder sellOrder = sellOrders.sellOrders[sellOrderId];
List<Item> obj = Pool.Get<List<Item>>();
GetItemsToSell(sellOrder, obj);
if (obj == null || obj.Count == 0)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.