OnWeaponFired
OxideCarbonWeaponCalled when a weapon is fired.
void OnWeaponFired(BaseProjectile baseProjectile, BasePlayer player, object l3, object l2)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- baseProjectile
- BaseProjectile
- player
- BasePlayer
- l3
- object
- l2
- object
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnWeaponFired(BaseProjectile baseProjectile, BasePlayer player, object l3, object l2)
{
Puts("OnWeaponFired");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseProjectile.CLProject(BaseEntity.RPCMessage)
Passes: BaseProjectile baseProjectile, BasePlayer player, object l3, object l2
Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0.player, l3, l2)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.