OnWindmillUpdate
OxideCarbonEntityCalled when a windmill is updated.
object OnWindmillUpdate(ElectricWindmill electricWindmill)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- electricWindmill
- ElectricWindmill
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnWindmillUpdate(ElectricWindmill electricWindmill)
{
Puts("OnWindmillUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ElectricWindmill.WindUpdate()
Passes: ElectricWindmill electricWindmill
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public void WindUpdate()
{
if (Interface.CallHook("OnWindmillUpdate", this) != null)
{
return;
}
WindSpeedScale = (AmIVisible() ? GetWindSpeedScale() : 0f);
WindAimTime = Time.time;
int num = Mathf.FloorToInt((float)maxPowerGeneration * WindSpeedScale);
bool flag = currentEnergy != num;
currentEnergy = num;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.