RustTip
Items
Loot
Entities
Prefabs
Monuments
Calculators
Tools
More
Player
Developer
ru
en
staging
public
aux02
staging
Monuments
Harbor
harbor_2
Harbor
Harbors
Tier 0–1
Loot 83
Card readers 1
Puzzles 16
Recyclers 1
Vehicles 2
Prefab path
assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab
Size
500 × 500 m
Map
3D model
Spawns
9
Map
Loot
83
Card readers
1
Puzzles
16
Recyclers
1
Vehicles
2
Doors
14
Other
21
Scroll to zoom, drag to pan, click a point for details
3D model
Loot
83
Card readers
1
Puzzles
16
Recyclers
1
Vehicles
2
Doors
14
Other
21
Spawn prefabs
Reroll
Loading model…
Spawns
9
Crate Spawner Powergrid Loot Room
4 points, up to 4 at once · Respawn 30 min–37 min
crate_normal_2
65%
crate_normal
35%
door_barricade_a_Spawner
1 points, up to 1 at once
door_barricade_a
100%
fragment_spawner
1 points, up to 1 at once
blueprintpage_singlepickup.entity
100%
card_spawner_blue
1 points, up to 1 at once
keycard_blue_pickup.entity
100%
Crates_spawner_tier2
2 points, up to 2 at once
crate_normal_2
100%
Oil_spawner
16 points, up to 10 at once · Respawn 30 min–37 min
oil_barrel
100%
Barrel_spawner
41 points, up to 35 at once · Respawn 30 min–37 min
loot_barrel_1
50%
loot_barrel_2
50%
Crates_spawner
1 points, up to 9 at once · Respawn 30 min–37 min
crate_normal
10%
crate_normal_2
90%
Crates_spawner
19 points, up to 11 at once · Respawn 30 min–37 min
crate_normal
50%
crate_normal_2
50%
Contents
Always here
cardreader
Green card
×1
generator.static
Puzzles
×4
simpleswitch_lightswitch
Puzzles
×4
generator.static_hidden
Puzzles
×2
pressbutton
Puzzles
×2
simpleswitch
Puzzles
×2
pressbutton_trainstairwell
Puzzles
×1
fusebox
Puzzles
×1
recycler_static
Recyclers
×1
sofa_pattern.static
Vehicles
×1
sofa.static
Vehicles
×1
door.hinged.industrial_a_c
Doors
×9
door.hinged.security.black
Doors
×1
door.hinged.industrial_a_e
Doors
×1
door.hinged.elevator_door
Doors
×1
door.hinged.vent
Doors
×1
door.hinged.security.green
Doors
×1
xorswitch
Other
×3
orswitch
Other
×2
doormanipulator
Other
×2
harbor_crane_dynamic_pickup
Other
×2
chair_c.static
Other
×2
elevator.static.top
Other
×1
doormanipulator.invisible
Other
×1
phonebooth.static
Other
×1
hobobarrel_static_alwayson
Other
×1
small_refinery_static
Other
×1
harbor_container_block
Other
×1
harbor_swing_bridge
Other
×1