Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
4 of 4 sounds
BeepFast
audioclips
assets/content/sound/audioclips/electrical/beepfast.ogg
assets/prefabs/locks/keypad/sound/lock-code-unlock.asset
assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab
BeepFast2
audioclips
assets/content/sound/audioclips/electrical/beepfast2.ogg
assets/prefabs/deployable/chinooklockedcrate/hack_progress_beep.asset
assets/prefabs/gamemodes/objects/capturepoint/sound/capturepoint_progress_beep.asset
assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab
assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_min_build_radius.prefab
assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_no_build_radius.prefab
BeepFastDown
audioclips
assets/content/sound/audioclips/electrical/beepfastdown.ogg
BeepFastUp
audioclips
assets/content/sound/audioclips/electrical/beepfastup.ogg
assets/content/structures/excavator/prefabs/sound/signalcomputer/signal-computer-ready.asset
assets/bundled/prefabs/deepsea/deepseasignalcomputer.prefab