RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

6 of 6 sounds
candy-cave-entrance-ambient-loop-01
xmasloop
0:30
assets/content/sound/xmas/candycave/candy-cave-entrance-ambient-loop-01.ogg
assets/content/sound/xmas/candycave/candy-cave-entrance-ambient-loop.asset
assets/prefabs/missions/portal/xmasportalentry.prefab
tugboat-ambient-active-loop-01
vehicles
0:30
assets/content/vehicles/boats/tugboat/sound/tugboat-ambient-active-loop-01.ogg
assets/content/vehicles/boats/tugboat/sound/tugboat-ambient-active-loop.asset
ambient_loop
prefabs
0:09
assets/prefabs/deployable/vendingmachine/sound/ambient_loop.ogg
vending-machine-idle-loop
prefabsloop
0:10
assets/prefabs/deployable/vendingmachine/sound/vending-machine-idle-loop.ogg
assets/prefabs/deployable/vendingmachine/sound/ambient_loop.asset
assets/bundled/prefabs/modding/hapis/npcvendingmachine_building_hapis.prefab
assets/bundled/prefabs/modding/hapis/npcvendingmachine_buyres_hapis.prefab
assets/bundled/prefabs/modding/hapis/npcvendingmachine_food_hapis.prefab
ambient
prefabsloop
0:35
assets/prefabs/misc/halloween/skull_fire_pit/sound/ambient.ogg
assets/prefabs/misc/halloween/skull_fire_pit/sound/burning_creepy.asset
assets/bundled/prefabs/static/skull_fire_pit_on.static.prefab
assets/prefabs/misc/halloween/skull_fire_pit/skull_fire_pit.prefab
autoturret-ambient-loop
prefabsloop
0:04
assets/prefabs/npc/autoturret/sound/autoturret-ambient-loop.ogg
assets/prefabs/deployable/chinooklockedcrate/laptoploop.asset
assets/prefabs/npc/autoturret/sound/ambient-loop.asset
assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab
assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_min_build_radius.prefab
assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_no_build_radius.prefab