Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
beancan-grenade-bounce-2
prefabs
assets/prefabs/weapons/beancan grenade/sound/beancan-grenade-bounce-2.ogg
assets/prefabs/weapons/beancan grenade/sound/bounce.asset
assets/prefabs/weapons/beancan grenade/effects/bounce.prefab