Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
boombox-active-loop
prefabsloop
assets/prefabs/voiceaudio/boombox/sound/boombox-active-loop.ogg
assets/prefabs/voiceaudio/boombox/sound/boombox-active-loop.asset
assets/content/structures/apartments_complex/apartment_complex_wing.prefab
assets/content/vehicles/modularcar/subents/modular_car_radio.prefab
assets/prefabs/deployable/jukebox/jukebox.deployed.prefab