Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
bow-arrow-flight
audioclipsloop
assets/content/sound/audioclips/weapons/bow/bow-arrow-flight.ogg
assets/content/sound/sounddefinitions/weapons/bow/bow-arrow-flight-fast.asset
assets/content/sound/sounddefinitions/weapons/bow/bow-arrow-flight.asset
assets/prefabs/ammo/arrow/arrow_hv.prefab
assets/prefabs/ammo/arrow/arrow_wooden.prefab
assets/prefabs/ammo/arrow/bone/arrow_bone.prefab
flare_fuse_loop
sounddefinitionsloop
assets/content/sound/sounddefinitions/weapons/flare/flare_fuse_loop.ogg
assets/content/sound/sounddefinitions/weapons/bow/bow-arrow-flight-fire.asset
assets/prefabs/ammo/arrow/fire/arrow_fire.prefab