Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
button-reset-002
prefabs
assets/prefabs/deployable/playerioents/button/sound/button-reset-002.ogg
assets/prefabs/deployable/playerioents/button/sound/button-reset.asset
assets/content/vehicles/siegeweapons/batteringram/batteringram.entity.prefab
assets/prefabs/deployable/playerioents/button/button.prefab