Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
car-shredder-active-loop
structuresloop
assets/content/structures/carshredder/sound/car-shredder-active-loop.ogg
assets/content/structures/carshredder/sound/car-shredder-active-loop.asset
assets/content/structures/carshredder/carshredder.entity.prefab