Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
catapult-repair-02
vehicles
assets/content/vehicles/siegeweapons/catapult/sound/catapult-repair-02.ogg
assets/content/vehicles/siegeweapons/catapult/sound/catapult-repair.asset
assets/content/vehicles/siegeweapons/catapult/effects/catapult-construction-repair.prefab