Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
detect_up
prefabs
assets/prefabs/deployable/playerioents/detectors/hbhfsensor/sound/detect_up.ogg
assets/prefabs/deployable/playerioents/detectors/hbhfsensor/sound/detect_down.asset
assets/prefabs/deployable/playerioents/detectors/hbhfsensor/sound/detect_up.asset
assets/prefabs/deployable/playerioents/detectors/hbhfsensor/effects/detect_down.prefab
assets/prefabs/deployable/playerioents/detectors/hbhfsensor/effects/detect_up.prefab