Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
diver-torch-strike-01
prefabs
assets/prefabs/weapons/divertorch/sound/diver-torch-strike-01.ogg
assets/prefabs/weapons/divertorch/sound/diver-torch-strike.asset
assets/prefabs/weapons/divertorch/effects/strike.prefab