Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
excavator-engine-stop
structures
assets/content/structures/excavator/prefabs/sound/excavator-engine-stop.ogg
assets/content/structures/excavator/prefabs/sound/excavator-engine-stop.asset
assets/content/structures/excavator/prefabs/engine.prefab