RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

2 of 2 sounds
shotgun-trap-fire-distant
prefabs
0:01
assets/prefabs/deployable/single shot trap/sound/shotgun-trap-fire-distant.ogg
assets/prefabs/deployable/single shot trap/sound/shotgun-trap-fire.asset
assets/prefabs/deployable/single shot trap/fired.prefab
fire-distant
prefabs
0:02
assets/prefabs/weapons/rocketlauncher/sound/fire-distant.ogg
assets/prefabs/weapons/rocketlauncher/skins/cny_dragonlauncher/sounds/dragon-rocket-launcher-attack.asset
assets/prefabs/weapons/rocketlauncher/sound/rocketlauncher_attack.asset
assets/prefabs/weapons/rocketlauncher/effects/attack_cny.prefab
assets/prefabs/weapons/rocketlauncher/skins/cny_dragonlauncher/effects/attack_cny.prefab
assets/prefabs/weapons/rocketlauncher/effects/attack.prefab