Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
fish-caught-3
prefabs
assets/prefabs/deployable/survivalfishtrap/sound/fish-caught-3.ogg
assets/prefabs/deployable/survivalfishtrap/sound/fish-caught.asset
assets/prefabs/deployable/survivalfishtrap/effects/fish_caught.prefab