RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

3 of 3 sounds
grenade-launcher-attack-distant
prefabs
0:02
assets/prefabs/weapons/grenade launcher/sound/grenade-launcher-attack-distant.ogg
assets/prefabs/misc/xmas/snowballgun/sound/snowball-gun-attack.asset
assets/prefabs/weapons/grenade launcher/sound/grenade-launcher-attack.asset
assets/prefabs/misc/xmas/snowballgun/effects/attack.prefab
assets/prefabs/weapons/grenade launcher/effects/attack.prefab
grenade-launcher-attack-medium
prefabs
0:02
assets/prefabs/weapons/grenade launcher/sound/grenade-launcher-attack-medium.ogg
assets/prefabs/misc/xmas/snowballgun/sound/snowball-gun-attack.asset
assets/prefabs/weapons/grenade launcher/sound/grenade-launcher-attack.asset
assets/prefabs/misc/xmas/snowballgun/effects/attack.prefab
assets/prefabs/weapons/grenade launcher/effects/attack.prefab
grenade-launcher-attack
prefabs
0:01
assets/prefabs/weapons/grenade launcher/sound/grenade-launcher-attack.ogg
assets/prefabs/weapons/grenade launcher/sound/grenade-launcher-attack.asset
assets/prefabs/weapons/grenade launcher/effects/attack.prefab