RustTip

Sounds

11 405 on staging

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

2 of 2 sounds
helicopter-machine-gun-single-distant
audioclips
0:02
assets/content/sound/audioclips/entities/helicopter/helicopter-machine-gun-single-distant.ogg
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-m249-single.asset
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-machine-gun-single.asset
assets/prefabs/npc/patrol helicopter/effects/gun_fire.prefab
helicopter-machine-gun-single
audioclips
0:02
assets/content/sound/audioclips/entities/helicopter/helicopter-machine-gun-single.ogg
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-m249-single.asset
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-machine-gun-single.asset
assets/prefabs/npc/patrol helicopter/effects/gun_fire.prefab