Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
hopper-stop-01
prefabs
assets/prefabs/deployable/hopper/sound/hopper-stop-01.ogg
assets/prefabs/deployable/hopper/sound/hopper-stop-01.asset
assets/prefabs/deployable/hopper/hopper.deployed.prefab