Sounds
11 405 on stagingIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
horse-attach-01
vehicles
assets/content/vehicles/horse/sound/horse-attach-01.ogg
assets/content/vehicles/horse/sound/horse-attach.asset
assets/content/vehicles/horse/effects/horse-attach.prefab